Each artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally. This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously. The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.
James Turrel - Within without, 2010
3D2REAL
Irregular Honeycomb MDF Structure
The Institute for Lightweight Structures and Conceptual DesignTo catch the eye, steer the gaze, and focus attention. That is the idea behind this exhibition stand, designed and built by five architecture students at the Institute for Lightweight Structures and Conceptual Design (ILEK) under the supervision of Professor Werner Sobek at the University of Stuttgart.
The system serves as a filter between observer and object. The planar elements of the honeycomb-like structure are oriented at specific angles so that only a portion of the area behind the wall is revealed to the viewer. From the outside, only objects that lie within these defined focal points can be seen. Each of the items on display receives its own focal point, according to its size and location. Inside the wall the opposite effect is achieved – the view to the outside from the focal points is completely unobstructed, allowing a panoramic perspective as the honeycomb elements are aligned perpendicular to the observer’s eye.
Mapping rhythm patterns and sequences onto space to produce physical data sculptures. 2 dimensional graphic notations which reflect arrangements, intervals and pitch are converted into a 3 dimensional polygonal structure, then fabricated into a physical form.
by Purestform
reblogged archiveofaffinities
Stanley Tigerman
The Formal Generators of Structure,
Drawings by Gordon Crabtree,
1965-1968
reblogged responsivesarchitectures:
3D Printed Hovering Ornithopters
This project currently focuses on developing a flapping-wing hovering insect using 3D printed wings and mechanical parts. The use of 3D printing technology has greatly expanded the possibilities for wing design, allowing wing shapes to replicate those of real insects or virtually any other shape. It has also reduced the time of a wing design cycle to a matter of minutes. An ornithopter with a mass of 3.89g has been constructed using the 3D printing technique and has demonstrated an 85-second passively stable untethered hovering flight. This flight exhibits the functional utility of printed materials for flapping wing experimentation and ornithopter construction and for understanding the mechanical principles underlying insect flight and control.
by Charlie Richter, Floris van Breugel, William Regan, Zhi Ern Teoh